OpenGL for Macintosh enables your computer to display three-dimensional graphics using applications designed to take advantage of OpenGL.
System Requirements
The following is required to install and run OpenGL for Macintosh:
Ñ A PowerPC¬ based computer with a minimum of 32 megabytes of memory (RAM)
Ñ Mac OS System 8.1 or later
Ñ QuickDraw3D 1.6 or later
What's New in OpenGL¿ 1.1.2
Ñ Internal texture format hint is now supported
Ñ Better AGP texture management
Ñ Added support for Velocity Engine
Ñ Support for the EXT_texture_env_add extension
Ñ Lots of performance optimizations
Supported OpenGL Extensions
Ñ GL_EXT_abgr
Ñ GL_EXT_blend_color
Ñ GL_EXT_blend_minmax
Ñ GL_EXT_blend_subtract
Ñ GL_EXT_compiled_vertex_array
Ñ GL_EXT_texture_env_add
Ñ GL_ARB_multitexture
Ñ GL_APPLE_specular_vector
Ñ GL_APPLE_transform_hint
For more information
The latest version of OpenGL for Macintosh, along with software demos and additional information is available through the Internet at the following site:
http://developer.apple.com/opengl
Installing OpenGL
To install OpenGL, double-click the "Installer" icon in the "OpenGL Install" folder and follow the on-screen instructions.
Using OpenGL
How OpenGL uses memory
OpenGL is a shared library. When no applications that rely on OpenGL are open, the library does not take up memory space (RAM). Once OpenGL -based application is open, the amount of memory taken up by the shared library doesn╒t increase if other OpenGL -based applications are launched. Of course, each application will take up memory according to their size and the complexity. The memory taken up OpenGL becomes available when you quit all OpenGL -based applications.
While an OpenGL application is open, the OpenGL library allocates memory from "temporary memory." This memory shows up in the "About This Computer" window as memory used by the application. When you quit the application, the memory becomes available.
About Apple Game Sprockets
Some third-party applications may need Apple Game Sprockets files installed in the Extensions folder within the System Folder. These files provide the support that many games need to interact with joysticks, networks, and monitors. If you install any games on your computer, they may install earlier versions of Apple Game Sprockets. To make sure that you are using the latest versions, remove any copies of DrawSprocketLib, NetSprocketLib, InputSprocketLib, or SoundSprocketLib that are not in the Extensions folder within the System Folder.
Reinstalling OpenGL
To reinstall OpenGL, open the "OpenGL Install" folder and double-click the "Installer" icon.
Removing OpenGL
If you wish to remove OpenGL, follow these steps:
1. Open the "OpenGL Install" folder and double-click the Installer icon.
2. Choose Custom Remove from the pop-up menu.
3. Click the box next to each item to put a check in it.
4. Click Remove.
5. Restart your computer.
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Copyright ⌐1999 Apple Computer, Inc.
Apple, the Apple logo, Macintosh, and Mac OS are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. QuickDraw is a trademark of Apple Computer, Inc. OpenGL is a registered trademark of Silicon Graphics, Inc. All other product names are trademarks or registered trademarks of their respective holders. Mention of non-Apple products is for informational purposes and constitutes neither an endorsement nor a recommendation. Apple assumes no responsibility with regard to the selection, performance, or use of these products.